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ActiveSVGElement
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Specifies the dynamic element in the SVG, the part that will be changing often. The ActiveSVGElement is not buffered when painting as it is assumed it will be changing. Set the ActiveSVGElement to tell the control which element or group of elements need to be redrawn every paint event.
The non-active svg elements are rendered either to the Background or Foreground Buffer.
Note
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It is recommended that the active portion of the SVG not be too drawing intensive as it will slow painting.
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Align
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Represents property Align.
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Anchors
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Represents property Anchors.
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Background
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Contains the static background of the SVG compared to the ActiveSVGElement, i.e. the SVG elements that are rendered behind the ActiveSVGElement. The Background and Foreground are painted once from the SVG. When elements in the ActiveSVGElement group change, the Background and Foreground are not rendered again, significantly speeding up painting of the entire SVG.
Note
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It is not recommended to change SVG elements in the background too often as it requires a complete rerendering of the background.
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Buffered
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Represents property Buffered.
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Checked
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Turns the light on (checked) or off (checked=false). The user can also click on the light to turn it on or off if the FMX.RS.Impact.Lights.TRSCubeLight.EnableActions property is true.
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ClipChildren
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Represents property ClipChildren.
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ClipParent
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Represents property ClipParent.
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Cursor
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Represents property Cursor.
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Decoration
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Represents property Decoration.
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DecorationFillColor
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Represents property DecorationFillColor.
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DecorationID
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Specifies the ID of the element in the SVG that contains the Decoration for the instrument. (Inherited from FMX.RS.Impact.Instruments.TRSSVGCustomInstrument.)
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DecorationPath
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Represents property DecorationPath.
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DecorationStrokeColor
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Represents property DecorationStrokeColor.
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Design
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Use the Design property to quickly switch between detailed and simpler versions of the instrument. The simple option removes extra detail (such as bevels, glass look, shadows, bolts or screws, etc) in the gauge to provide a more basic and faster to draw version of the gauge.
The Design and EnableGradients properties are holistic-type properties which rapidly change the entire look of the instrument.
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DragMode
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Represents property DragMode.
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EnableActions
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Controls whether the user can click on the light to turn it on and off
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Enabled
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Represents property Enabled.
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EnableDragHighlight
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Represents property EnableDragHighlight.
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EnableGradients
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Represents property EnableGradients.
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Foreground
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Contains the static foreground of the SVG compared to the ActiveSVGElement, i.e. the SVG elements that are rendered in front of the ActiveSVGElement. The Background and Foreground are painted once from the SVG. When elements in the ActiveSVGElement group change, the Background and Foreground are not rendered again, significantly speeding up painting of the entire SVG.
Note
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It is not recommended to change SVG elements in the background too often as it requires a complete rerendering of the background.
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FormatStr
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Defines the format of floating point numbers that are displayed in text elements within the gauge. Change this property to change how numbers are displayed (e.g., significant digits) (Inherited from FMX.RS.Impact.Instruments.TRSSVGCustomInstrument.)
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FrameColor
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Specifies the color to use for the frame of the light. Use this property to change the frame color. To change the housing around each light, use the HousingColor property.
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Height
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Represents property Height. (Inherited from FMX.RS.Impact.Instruments.TRSSVGCustomInstrument.)
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HitTest
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Represents property HitTest.
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HousingColor
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Specifies the color to use for the housing around the light. To change the larger frame, use the FrameColor property. Use this property to change the housing color.
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LightColor
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Represents property LightColor.
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Locked
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Represents property Locked.
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Margins
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Represents property Margins.
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NeedBuffers
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Controls whether the Background and Foreground need to be rendered again in the Buffered paint process. Set the NeedBuffers property to True to force the buffers to be redrawn at the next paint event. (Inherited from FMX.RS.SVGControl.TRSSVGControl.)
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OffColor
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Specifies the color to use when a light is off. The light is off if checked is false. Use this property to change the off color for the light.
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OnChange
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Represents property OnChange.
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OnClick
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Represents property OnClick.
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OnColor
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Specifies the color to use when a light is on. The light is on if checked is true. Use this property to change the on color for the light.
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OnDblClick
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Represents property OnDblClick.
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OnDragDrop
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Represents property OnDragDrop.
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OnDragEnd
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Represents property OnDragEnd.
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OnDragEnter
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Represents property OnDragEnter.
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OnDragLeave
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Represents property OnDragLeave.
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OnDragOver
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Represents property OnDragOver.
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OnDrawing
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Represents property OnDrawing.
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OnDrawn
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Represents property OnDrawn.
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OnMouseDown
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Represents property OnMouseDown.
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OnMouseEnter
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Represents property OnMouseEnter.
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OnMouseLeave
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Represents property OnMouseLeave.
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OnMouseMove
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Represents property OnMouseMove.
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OnMouseUp
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Represents property OnMouseUp.
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OnMouseWheel
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Represents property OnMouseWheel.
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OnPaint
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Represents property OnPaint.
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OnPainting
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Represents property OnPainting.
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OnResize
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Represents property OnResize.
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Opacity
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Represents property Opacity.
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Padding
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Represents property Padding.
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Parts
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Specifies the visible parts of the light. Use the Parts property to configure which parts of the instrument that IMPACT should draw.
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PopupMenu
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Represents property PopupMenu.
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Position
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Represents property Position.
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Quality
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Represents property Quality.
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RotationAngle
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Represents property RotationAngle.
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RotationCenter
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Represents property RotationCenter.
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Scale
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Represents property Scale.
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ShadowColor
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Returns the color to use for shadows in the instrument. This color is calculated from the FMX.RS.Impact.Instruments.TRSSVGCustomInstrument.LightColor property. (Inherited from FMX.RS.Impact.Instruments.TRSSVGCustomInstrument.)
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Stretch
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Represents property Stretch.
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SVG
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Contains the SVG that paints the appearance of the control. The control changes the SVG elements based on requirements of the control. For example, a descendant control could change a specific element's fill and stroke based on a Color property change. (Inherited from FMX.RS.SVGControl.TRSSVGControl.)
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TabOrder
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Represents property TabOrder.
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TouchTargetExpansion
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Represents property TouchTargetExpansion.
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Visible
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Represents property Visible.
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Width
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Represents property Width. (Inherited from FMX.RS.Impact.Instruments.TRSSVGCustomInstrument.)
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