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expandingMethods

 

Name

Description

public method

Assign(TPersistent)

Represents method Assign(TPersistent).

protected method

CalculateCumulativeNormalizedFitnesses

Calculates the cumulative normalized fitness values of the   Population

public method

CompareFitness(TRSIndividual,TRSIndividual,Boolean)

Compares the two individuals and returns an evaluation of who is fitter. If the result is -1, Parent1 is fitter. If the result is 1, Parent2 is fitter. If the two individuals are equally fit, the function returns 0.

The function uses the RSGeneticBase.TRSIndividual.Fitness property or RSGeneticBase.TRSIndividual.WeightedFitness to determine which parent is fitter. The     FitnessMethod controls the interpretation of the fitness.

The UsePureFitness parameter tells the function if it should ignore WeightedFitness or not.

protected method

CreatePopulation(TRSIndividualClass)

Creates the population collection

public method

Crossover(TRSIndividual,TRSIndividual,TRSIndividual)

Overloaded.  Combines the DNA of the two parents to make the DNA of the children. Note that crossover is not guaranteed to occur but is dependent on the     CrossoverProbability. The function calls the     OnCrossover event and then  DoCrossover method.

The Crossover method is called by the     Reproduce method. The function returns true if crossover occurred.
 

public method

Crossover(TRSIndividual,TRSIndividual,TRSIndividual,TRSIndividual)

Overloaded.  Combines the DNA of the two parents to make the DNA of the children. Note that crossover is not guaranteed to occur but is dependent on the     CrossoverProbability. The function calls the     OnCrossover event and then  DoCrossover method.

The Crossover method is called by the     Reproduce method. The function returns true if crossover occurred.
 

protected method

DefineProperties(TFiler)

Represents method DefineProperties(TFiler).

public method

Describe(TStrings,String)

Provides a description of the genetic programming component and its important properties. The description is added to the Strings parameter. The TabStr parameter specifies the indentation to use when adding sub-strings.

protected method

DoCalculateFitnessStatistics

Calculates the fitness statistics (max, min, avg) for one generation. The method accesses each individual's Fitness property which may force a fitness evaulation to occur.

protected method

DoCalculateWeightedFitnessStatistics

Calculates the weighted fitness statistics (max, min, avg) for one generation. The method accesses each individual's WeightedFitness property which may force a fitness evaulation to occur.

protected method

DoCrossover(TRSIndividual,TRSIndividual,TRSIndividual,TRSIndividual)

Performs the actual crossover operation. The decision to crossover has already been decided by the time this method is called.

protected method

DoEvaluateWeightedFitness(TRSIndividual)

Calls the OnEvaluateWeightedFitness event and returns the result. If the event handler has not been defined, this method returns the regular fitness

protected method

DoEvolve

Performs the actual evolve for one generation with each new pair of children being created in sequence

protected method

DoEvolveOneStep(Integer)

Performs the actual evolve for one pair of children

protected method

DoFinishEvolve

Performs final steps for one evolution phase. Called by DoEvolve.

protected method

DoInitialize

Performs the actual initialization of the Population before evolution occurs.

The method returns number of duplicates fixed.

protected method

DoInvert(TRSIndividual)

Performs the actual inversion of the individual. The decision to invert the individual has already been made before calling this method.

protected method

DoMutate(TRSIndividual)

Performs the actual mutation of the individual. The decision to mutat the individual has already been made before calling this method.

protected method

DoParallelEvolveOneStep(Integer)

Performs the actual evolve for one pair of children

protected method

DoReproduce(TRSIndividual,TRSIndividual,TRSIndividual)

Overloaded. Performs the actual reproduction operation by combining the two parents to make the new Child. The Child must already exist but may be uninitialized.

protected method

DoReproduce(TRSIndividual,TRSIndividual,TRSIndividual,TRSIndividual)

Overloaded. Performs the actual reproduction operation by combining the two parents to make two new children. The children must already exist but may be uninitialized.

protected method

DoSelectionPreparation

Performs any steps necessary for selecting parents in the newly evolved Population.

This method is called when evaluating fitness for everyone.
 

protected method

DoSelectParent(TRSPopulation)

Performs the selection of a parent from the Population. This method is only called if the   SelectionMethod is Custom.

protected method

DoStartEvolve

Performs initial steps for one evolution phase. Called by DoEvolve.

public method

EvaluateFitness

Overloaded.  Evaluates the fitness for every individual of the Population (and calculates the     MaxFitness,     MinFitness, and     AvgFitness). It calculates a fitness estimation for every RSGeneticBase.TRSIndividual by calling the overloaded     EvaluateFitness method. It uses your     OnEvaluateFitness event handler to calculate values. After every individual is evaluated, it sets the MaxFitness, MinFitness, and AvgFitness values and sets the     FittestIndividual property.

Defining your fitness function is a highly important part of defining a genetic algorithm or genetic program. The fitness function returns a floating point value that specifies the correctness of the individual solution. The fitness function needs to be able to allow the genetic component to decide which solution is better than another. The genetic component will seek to either maximize the solution (e.g., keep evolving for individuals whose fitness are greater than other individuals in the population) or to minimize the solution (e.g., find the individuals whose fitness are less than other individuals). Note you can specify which direction to evolve towards with the     FitnessMethod property.
 

public method

EvaluateFitness(TRSIndividual,Boolean)

Overloaded.  Returns a fitness estimation of the passed in RSGeneticBase.TRSIndividual . It uses your     OnEvaluateFitness event handler to return the value.

Defining your fitness function is a highly important part of defining a genetic algorithm or genetic program. The fitness function returns a floating point value that specifies the correctness of the individual solution. The fitness function needs to be able to allow the genetic component to decide which solution is better than another. The genetic component will seek to either maximize the solution (e.g., keep evolving for individuals whose fitness are greater than other individuals in the population) or to minimize the solution (e.g., find the individuals whose fitness are less than other individuals). Note you can specify which direction to evolve towards with the     FitnessMethod property.

The overloaded     EvaluateFitness method evaluates the fitness for every individual of the Population (and calculates the     MaxFitness,     MinFitness, and     AvgFitness).
 

public method

Evolve

Overloaded.  The Evolve method is the heart of the genetic component. The Evolve method is responsible for "breeding" the     Population towards an answer for your goal. Each generation, the Evolve method selects parents and then     Reproduces children for the new generation by using the genetic operations: first crossover, then mutation, and finally inversion. Each call to Evolve with breed one new generation. If you want to evolve many new generations at once (perhaps with a cutoff using the     FitnessCutoff,     GenerationLimit and     DiversityLimit properties), use the overloaded Evolve method. Successive calls to the Evolve method continues the evolutionary process from where the Evolve method stopped (use     Initialize to reset the process). If this is your first call to Evolve, it automatically calls the Initialize method.

Specify the     Operations to control which operations are performed while evolving: crossover, mutation, and inversion operations. You can also specify the chances of each operation occurring every generation using the     CrossoverProbability,     MutationProbability, and     InversionProbability properties.

The     SelectionMethod property (or     OnSelection event) specifies how the genetic component selects individuals from the current generation to be used as parents of the next generation.

The FitnessCutoff property aborts the evolutionary process when any child meets or exceeds (if FitnessMethod is fmMaximize) or is less than (if FitnessMethod is fmMinimize) the cutoff value. The     UseFitnessCutoff property must be true to use the fitness cutoff.

The DiversityLimit property aborts the evolutionary process when the diversity of the children falls below the DiversityLimit, e.g., all the children are too alike to go any further. The     UseDiversityLimit property must be true to use the diversity limit.

The GenerationLimit property aborts the evolutionary process when the required number of generations have been evolved. The     UseGenerationLimit property must be true to use the generation limit.
 
 

public method

Evolve(Integer)

Overloaded.  The Evolve method is the heart of the genetic component. The Evolve method is responsible for "breeding" the     Population towards an answer for your goal. Each generation, the Evolve method selects parents and then     Reproduces children for the new generation by using the genetic operations: first crossover, then mutation, and finally inversion. You can specify the number of generations to evolve or use the     FitnessCutoff,     GenerationLimit and     DiversityLimit properties to automatically stop the genetic process. Successive calls to the Evolve method continues the evolutionary process from where the Evolve method stopped (use     Initialize to reset the process). If this is your first call to Evolve, it automatically calls the Initialize method.

Specify the     Operations to control which operations are performed while evolving: crossover, mutation, and inversion operations. You can also specify the chances of each operation occurring every generation using the     CrossoverProbability,     MutationProbability, and     InversionProbability properties.

The     SelectionMethod property (or     OnSelection event) specifies how the genetic component selects individuals from the current generation to be used as parents of the next generation.

The FitnessCutoff property aborts the evolutionary process when any child meets or exceeds (if FitnessMethod is fmMaximize) or is less than (if FitnessMethod is fmMinimize) the cutoff value. The     UseFitnessCutoff property must be true to use the fitness cutoff.

The DiversityLimit property aborts the evolutionary process when the diversity of the children falls below the DiversityLimit, e.g., all the children are too alike to go any further. The     UseDiversityLimit property must be true to use the diversity limit.

The GenerationLimit property aborts the evolutionary process when the required number of generations have been evolved. The     UseGenerationLimit property must be true to use the generation limit.
 
 
 

public method

Fittest(TRSIndividual,TRSIndividual,Boolean)

Returns the "fitter" of the two parent individuals. It compares the Fitness properties (or WeightedFitness) of both individuals, and, based on the FitnessMethod, selects the better individual.

protected method

GetAdjustedFitness(TGAFitness)

Calculates the adjusted fitness, a value between 0 and 1, where a bigger value (closer to 1) represents better individuals.

The adjusted fitness equals 1/(1 + StandardizedFitness) when minimizing, and 1/(1+(MaxFitness - StandardizedFitness)) when maximizing.
 

protected method

GetNormalizedFitness(TGAFitness)

Calculates the normalized fitness, a value between 0 and 1.

The normalized fitness equals Fitness / Sum of All Fitness

protected method

GetNormalizedWeightedFitness(TGAFitness)

Calculates the normalized weighted fitness, a value between 0 and 1.

The normalized fitness equals Fitness / Sum of All Weighted Fitness

public method

Initialize

Prepares the genetic component for evolution (or resets the genetic population to start over). On calling the Initialization method, the Population is set to the   InitialPopulation size. The   OnInitialization method is called. Then, the Population's DNA are randomized and each individual's fitness is evaluated.

protected method

InitializeChild(TRSIndividual,TRSIndividual,TRSIndividual)

Initializes the Child with the two parents (usually just a copy of the first parent)

public method

Invert(TRSIndividual)

Inverts the DNA of the individual. Inversion for genetic algorithms means flipping the bits of the chromosome. For genetic programs, inversion means a point mutation (replacing a node with another node of the same arity in the tree).

Note that inversion is not guaranteed to occur but is dependent on the     InversionProbability. The function calls the     OnInversion event and then DoInvert method.
 
The Invert method is called by the     Reproduce method. The function returns true if inversion occurred.
 

protected method

IsCustomSelection

Returns true if   SelectionMethod is custom

public method

IsFinished

Returns true if the evolution process is complete. The process is complete if the Fitness meets the   FitnessCutoff (if   UseFitnessCutoff is true) or the population diversity meets the   DiversityLimit (if   UseDiversityLimit is true) or the   Generation exceeds the   GenerationLimit (if   UseGenerationLimit is true).

public method

LoadFromFile(string)

Loads the entire genetic component from the XML file specified by the Filename parameter, including the Genes (genetic algorithms) or Instructions (genetic programming) and the Population. Use the LoadFromFile and SaveToFile methods to stream in and out the genetic component in XML format. The format of the XML is defined in the GeneticAlgorithm.xsd and GeneticProgramming.xsd schema files.

public method

LoadFromStream(TStream)

Loads the entire genetic component from the XML stream specified by the stream parameter, including the Genes (genetic algorithms) or Instructions (genetic programming) and the Population. Use the LoadFromStream and SaveToStream methods to stream in and out the genetic component in XML format. The format of the XML is defined in the GeneticAlgorithm.xsd and GeneticProgramming.xsd schema files.

public method

LoadFromXML(IXMLGeneticDocumentType)

Loads the entire genetic component from the XML specified by the parameter, including the Genes (genetic algorithms) or Instructions (genetic programming) and the Population. Use the LoadFromXML and SaveToXML methods to stream in and out the genetic component in XML format. The format of the XML is defined in the GeneticAlgorithm.xsd and GeneticProgramming.xsd schema files.

public method

Mutate(TRSIndividual)

Mutates the DNA of the individual. Mutation for genetic algorithms means flipping the bits of the chromosome. For genetic programs, mutation means changing nodes of the program tree.

Note that mutation is not guaranteed to occur but is dependent on the     MutationProbability. The function calls the     OnMutation event and then DoMutate method.
 
The Mutate method is called by the     Reproduce method. The function returns true if mutation occurred.
 

protected method

PopulationNotify(TRSIndividual,TCollectionNotification)

Called when an individual is added or removed from the   Population

protected method

PopulationUpdate(TRSIndividual)

Called when an individual has changed

protected method

PrioritizePopulation

Prioritizes or sorts the population based on Fitness or WeightedFitness and the   FitnessMethod.

public method

Reproduce(TRSIndividual,TRSIndividual,TRSIndividual)

Overloaded.  The Reproduce method takes the two Parents and "mates" them to create the new Children. The Child parameters must exist but all of their information will be overwritten by the Parents. The New Child is copied from its first parent and then     Crossover,     Mutate, and     Invert are called according to the Operations property and the respective probability of the operation. Finally, an     OnReproduction event occurs.

The Evolve method calls the Reproduce methods.
 

public method

Reproduce(TRSIndividual,TRSIndividual,TRSIndividual,TRSIndividual)

Overloaded.  The Reproduce method takes the two Parents and "mates" them to create the new Children. The Child parameters must exist but all of their information will be overwritten by the Parents. Child1 is copied from the first parent and Child2 is copied from the second parent, and then     Crossover,     Mutate, and     Invert are called according to the Operations property and the respective probability of the operation. Finally, an     OnReproduction event occurs.

The Evolve method calls the Reproduce methods.
 

public method

SaveToFile(string)

Saves the entire genetic component to the XML file specified by the Filename parameter, including the Genes (genetic algorithms) or Instructions (genetic programming) and the Population. Use the LoadFromFile and SaveToFile methods to stream in and out the genetic component in XML format. The format of the XML is defined in the GeneticAlgorithm.xsd and GeneticProgramming.xsd schema files.

public method

SaveToStream(TStream)

Saves the entire genetic component to the XML stream specified by the stream parameter, including the Genes (genetic algorithms) or Instructions (genetic programming) and the Population. Use the LoadFromFile and SaveToFile methods to stream in and out the genetic component in XML format. The format of the XML is defined in the GeneticAlgorithm.xsd and GeneticProgramming.xsd schema files.

public method

SaveToXML(IXMLGeneticDocumentType)

Overloaded. Saves the entire genetic component to the XML specified by the parameter, including the Genes (genetic algorithms) or Instructions (genetic programming) and the Population. Use the LoadFromFile and SaveToFile methods to stream in and out the genetic component in XML format. The format of the XML is defined in the GeneticAlgorithm.xsd and GeneticProgramming.xsd schema files.

protected method

SelectElitist(TObject,TRSPopulation,TRSIndividual)

Selected a Parent individual from the Population using the Elitist method.

The top nth percentile parents are chosen (and re-chosen) using this method. Elitist is a heavy-weight selection algorithm (in our implementation at least) because we must figure out the top nth percentile population first
 

public method

SelectParent(TRSPopulation)

Selects a parent for the new generation using the   SelectionMethod or the   OnSelection event.

protected method

SelectRandom(TObject,TRSPopulation,TRSIndividual)

Selected a Parent individual from the Population at random.
 

protected method

SelectRoulette(TObject,TRSPopulation,TRSIndividual)

Selected a Parent individual from the Population using the Roulette Wheel (fitness proportional) method.

The better "fit" parents are more likely to be chosen (and re-chosen), e.g., the probability of selection is proportional to the fitness of the parent. Also known as fitness proportionate selection.
 

protected method

SelectStochasticTournament(TObject,TRSPopulation,TRSIndividual)

Selected a Parent individual from the Population using the Elitist method.

Select "best" (in this case using roulette wheel) parents from a tournament field (size of tournament field is determined by the     TournamentField property), e.g., select the best parent by selecting better fit individuals proportionally TournamentField times and then choosing the "winner" of the tournament. Note: for speed purposes, this selection method does not ensure that the same individual cannot be picked twice
 

protected method

SelectTournament(TObject,TRSPopulation,TRSIndividual)

Selected a Parent individual from the Population using the Tournament method.

Select "best" parents from a tournament field (size of tournament field is determined by the     TournamentField property), e.g., select the best parent from randomly selecting individuals TournamentField times and then choosing the "winner" of the tournament. Note: for speed purposes, this selection method does not ensure that the same individual cannot be picked twice
 

public method

SwapGenerations

Swaps the Population and PreviousGeneration collections in preparation for evolving a new generation.

public method

ToString

Provides a strings description of the genetic programming component and its important properties. The function uses the  Describe method to build the string.

public method

UnfitFitness

Returns a value that represents extreme unfitness. Useful for breeding out an individual by settings its fitness to this value

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