type
TRSGPHatchStyle = (
hsHorizontal,
hsVertical,
hsForwardDiagonal,
hsBackwardDiagonal,
hsCross,
hsDiagonalCross,
hs05Percent,
hs10Percent,
hs20Percent,
hs25Percent,
hs30Percent,
hs40Percent,
hs50Percent,
hs60Percent,
hs70Percent,
hs75Percent,
hs80Percent,
hs90Percent,
hsLightDownwardDiagonal,
hsLightUpwardDiagonal,
hsDarkDownwardDiagonal,
hsDarkUpwardDiagonal,
hsWideDownwardDiagonal,
hsWideUpwardDiagonal,
hsLightVertical,
hsLightHorizontal,
hsNarrowVertical,
hsNarrowHorizontal,
hsDarkVertical,
hsDarkHorizontal,
hsDashedDownwardDiagonal,
hsDashedUpwardDiagonal,
hsDashedHorizontal,
hsDashedVertical,
hsSmallConfetti,
hsLargeConfetti,
hsZigZag,
hsWave,
hsDiagonalBrick,
hsHorizontalBrick,
hsWeave,
hsPlaid,
hsDivot,
hsDottedGrid,
hsDottedDiamond,
hsShingle,
hsTrellis,
hsSphere,
hsSmallGrid,
hsSmallCheckerBoard,
hsLargeCheckerBoard,
hsOutlinedDiamond,
hsSolidDiamond
);
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