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CreateGdiPCanvas
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Creates a GDI+ canvas for the control. The calling routine is responsible for freeing the GDI+ canvas (Inherited from RSGdiPlusCtrls.TRSCustomTransparentGraphicControl.)
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DoPaint
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Override this method to paint the control (Overrides RSGdiPlusCtrls.TRSCustomTransparentGraphicControl.DoPaint.)
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DoPainted
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Occurs just after painting. Calls the OnPaint event (Inherited from RSGdiPlusCtrls.TRSCustomTransparentGraphicControl.)
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DoPainting
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Occurs just before painting. Calls the OnPainting event (Inherited from RSGdiPlusCtrls.TRSCustomTransparentGraphicControl.)
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GetAbsoluteMatrix
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Returns the absolute transformation matrix of the control. AbsoluteMatrix is calculated using Matrix and AbsoluteMatrix of its parent
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GetMatrix
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Returns the local transformation matrix of the control
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GetOpacity
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Returns the control opacity.
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GetShapeRectForRot(TObject,TRSRect)
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Represents method GetShapeRectForRot(TObject,TRSRect).
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ObjectChanged(TObject)
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Represents method ObjectChanged(TObject).
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Paint(TRSGPCanvas,TRSGPMatrix,Single)
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Overloaded. Represents method Paint(TRSGPCanvas,TRSGPMatrix,Single).
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PointInObject(Integer,Integer)
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Overloaded. Checks whether the point, specified by the absolute coordinates, belongs to the control area.
PointInObject returns True if the specified point belongs to the control area, and False otherwise.
The X and Y are the absolute coordinates (relative to the main form) of the point to be checked. The points of the control boundary specified by BoundsRect belong to the control and PointInObject returns True for them.
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PointInObject(Single,Single)
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Overloaded. Checks whether the point, specified by the absolute coordinates, belongs to the control area.
PointInObject returns True if the specified point belongs to the control area, and False otherwise.
The X and Y are the absolute coordinates (relative to the main form) of the point to be checked. The points of the control boundary specified by BoundsRect belong to the control and PointInObject returns True for them.
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SetOpacity(Single)
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Sets the control opacity.
Set Opacity to customize the transparency of the current control.
Opacity takes values between 0 and 1. If Opacity is 1, the control is completely opaque; if it is 0, the control is completely transparent. The values over 1 are treated as 1, and the ones under 0 are treated as 0.
Opacity applies to the control's children.
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